By - Jeremy Royster

Video games can help you in college

Another argument for online educational gaming:

“A new study found that

gaming improved generic skills such as problem solving, communication, resourcefulness, and may have a role to play in higher education.”

https://www.hindustantimes.com/fitness/it-s-not-a-waste-of-time-playing-video-games-can-make-you-a-better-college-student/story-Vq1v6b3cBjGLbVDmsMDOtN.html

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Video Games Good; Social Media Bad

Another argument for online educational gaming:

“Fifteen-year-olds who play online video games score above average in math, reading, and science, while those who engage in social networking tend to score below average, according to an analysis of international assessment data.”

https://www.edweek.org/leadership/social-media-use-linked-to-low-math-reading-science-performance/2016/08

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

“For Disney, creativity and mistakes went hand in hand.”

https://www.edutopia.org/article/mistake-imperative-why-we-must-get-over-our-fear-student-error

“When Disneyland opened in 1955, it was a disaster … Walt Disney took it all in stride. ‘If you do big things, you make big mistakes,’ he told reporters.

For Disney, creativity and mistakes went hand in hand … he encouraged his team of engineers, designers, and mechanics [his Imagineers] to think expansively and be willing to break things. ‘I don’t remember anyone getting fired for coming up with a dumb idea or making a mistake,’ recalls Van Arsdale France, one of Disney’s earliest employees.”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Why we must get over our fear of student error

https://www.edutopia.org/article/mistake-imperative-why-we-must-get-over-our-fear-student-error

In a 2018 study, neuroscientists at Caltech discovered that mistakes set off an almost instantaneous chain reaction of productive brain activity … the brain of a person making an error lights up with the kind of activity that encodes information more deeply.

As Carol Dweck, professor of psychology at Stanford University and the author of Mindset: The New Psychology of Success, explains succinctly: “Every time a student makes a mistake… they grow a synapse.”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

 

By - Jeremy Royster

What Happens When Students Create Their Own Curriculum?

https://www.theatlantic.com/education/archive/2015/11/no-tests-grades-classes/415509/

“Big Picture’s (bigpicture.org) model is now used in more than 60 schools across the U.S. … Throughout the year, students assesses their own work to measure what they’ve learned and to make sure they’ve identified, mapped out, and realized plans toward achievable goals … Reflection and self-assessment are key.”
#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool
By - Jeremy Royster

When Students Design Their Education

https://www.edutopia.org/article/when-students-design-their-education

“The goal is to show students ‘the connection between their learning and real life,’ explained … a second-grade teacher. ‘Everything they do and learn has a relevance behind it. Where are they going to use it in real life?'”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

What if young people designed their own learning?

https://theconversation.com/what-if-young-people-designed-their-own-learning-59153

Teachers need to strike the balance between encouraging independent learning and providing students with guidance. They have a key role in cultivating confident, curious learners who can take risks and learn from their mistakes. Feedback loops are critical, with students and teachers providing regular feedback to each other to achieve quality learning.”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Failure Through Play = Learning

Rubik:  “Play is one of the most serious things in the world…I learn most from my failures.  That’s the way to learn.  That’s the way to be successful.”

https://www.npr.org/2020/10/08/915866139/rubiks-cube-inventor-writes-a-new-book-it-s-full-of-twists-and-turns

Most people give up on difficult challenges like Rubik’s cube because we haven’t been trained to persevere.  The consequences of our instant gratification culture are not mitigated by our test-driven education system.  Our assessments value quantity over depth and easily-measurable lower-level thinking skills (memorization, comprehension, application) over time-consuming subjective feedback needed for creative problem solving.  And what we measure, we teach.

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Meta Study Finds Peer Assessment More Effective Than Teacher Assessment

Peer Assessment

F.A.I.L. University courses rely on self-assessment and peer-assessment.

“peer assessment is more effective than no assessment and teacher assessment and not significantly different in its effect from self-assessment.”

https://link.springer.com/article/10.1007/s10648-019-09510-3

A learning system that offers personalized flexibility, opportunities for growth, and meaning for every student could make anything other than automated assessments daunting, to say the least.  This is where peer assessment can come in.  Schools across the country (bigpicture.org) are starting to involve students in the curriculum design process. This study underscores the need for authentic peer feedback within a personalized teaching strategy.

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

10,000 NOs: How to find opportunity in failure

Great podcast and book about how to find opportunity in failure.

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

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