By - Jeremy Royster

Video games can help you in college

Another argument for online educational gaming:

“A new study found that

gaming improved generic skills such as problem solving, communication, resourcefulness, and may have a role to play in higher education.”

https://www.hindustantimes.com/fitness/it-s-not-a-waste-of-time-playing-video-games-can-make-you-a-better-college-student/story-Vq1v6b3cBjGLbVDmsMDOtN.html

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Video Games Good; Social Media Bad

Another argument for online educational gaming:

“Fifteen-year-olds who play online video games score above average in math, reading, and science, while those who engage in social networking tend to score below average, according to an analysis of international assessment data.”

https://www.edweek.org/leadership/social-media-use-linked-to-low-math-reading-science-performance/2016/08

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

“For Disney, creativity and mistakes went hand in hand.”

https://www.edutopia.org/article/mistake-imperative-why-we-must-get-over-our-fear-student-error

“When Disneyland opened in 1955, it was a disaster … Walt Disney took it all in stride. ‘If you do big things, you make big mistakes,’ he told reporters.

For Disney, creativity and mistakes went hand in hand … he encouraged his team of engineers, designers, and mechanics [his Imagineers] to think expansively and be willing to break things. ‘I don’t remember anyone getting fired for coming up with a dumb idea or making a mistake,’ recalls Van Arsdale France, one of Disney’s earliest employees.”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Why we must get over our fear of student error

https://www.edutopia.org/article/mistake-imperative-why-we-must-get-over-our-fear-student-error

In a 2018 study, neuroscientists at Caltech discovered that mistakes set off an almost instantaneous chain reaction of productive brain activity … the brain of a person making an error lights up with the kind of activity that encodes information more deeply.

As Carol Dweck, professor of psychology at Stanford University and the author of Mindset: The New Psychology of Success, explains succinctly: “Every time a student makes a mistake… they grow a synapse.”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

 

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