Blog

By - Jeremy Royster

EscapEDX Promotes Critical Thinking and Social Skills

F.A.I.L. University’s EscapEDX (knowledgeavatars.com/node/3345) is at the cutting edge of “worldwide growth in [digital] educational escape rooms . . . They’re an innovative way to bring . . . critical thinking into the classroom, and the benefits are twofold: Games [promote] engagement in a learning environment, and the collaborative elements help students develop social skills.”

https://www.theatlantic.com/education/archive/2016/07/the-rise-of-educational-escape-rooms/493316/

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Digital Access Required for Education Equity

“A lack of digital access is a lack of access to education period”

– Terry Godwaldt, director of programming at The Center for Global Education in Canada.

https://www.iste.org/explore/Lead-the-way/5-things-every-educator-should-know-about-digital-equity

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Best Tech Integration Promotes Creativity

 

F.A.I.L. University trains teachers in the use of tech to transform traditional practice and promote student creativity.

“Effective technology integration occurs more at the top-right of the matrix, while most of our practice lingers around the bottom-left.”

http://roycekimmons.com/tools/picrat

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Experts Born From Failure

“Consistently and overwhelmingly, the evidence showed that experts are always made, not born . . . The development of genuine expertise requires struggle, sacrifice, and honest, often painful self-assessment . . . You don’t improve [in] a game [if] you get only a single chance . . . You don’t get to figure out how you can correct mistakes.”

https://hbr.org/2007/07/the-making-of-an-expert

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Video games can help you in college

Another argument for online educational gaming:

“A new study found that

gaming improved generic skills such as problem solving, communication, resourcefulness, and may have a role to play in higher education.”

https://www.hindustantimes.com/fitness/it-s-not-a-waste-of-time-playing-video-games-can-make-you-a-better-college-student/story-Vq1v6b3cBjGLbVDmsMDOtN.html

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Video Games Good; Social Media Bad

Another argument for online educational gaming:

“Fifteen-year-olds who play online video games score above average in math, reading, and science, while those who engage in social networking tend to score below average, according to an analysis of international assessment data.”

https://www.edweek.org/leadership/social-media-use-linked-to-low-math-reading-science-performance/2016/08

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

“For Disney, creativity and mistakes went hand in hand.”

https://www.edutopia.org/article/mistake-imperative-why-we-must-get-over-our-fear-student-error

“When Disneyland opened in 1955, it was a disaster … Walt Disney took it all in stride. ‘If you do big things, you make big mistakes,’ he told reporters.

For Disney, creativity and mistakes went hand in hand … he encouraged his team of engineers, designers, and mechanics [his Imagineers] to think expansively and be willing to break things. ‘I don’t remember anyone getting fired for coming up with a dumb idea or making a mistake,’ recalls Van Arsdale France, one of Disney’s earliest employees.”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

By - Jeremy Royster

Why we must get over our fear of student error

https://www.edutopia.org/article/mistake-imperative-why-we-must-get-over-our-fear-student-error

In a 2018 study, neuroscientists at Caltech discovered that mistakes set off an almost instantaneous chain reaction of productive brain activity … the brain of a person making an error lights up with the kind of activity that encodes information more deeply.

As Carol Dweck, professor of psychology at Stanford University and the author of Mindset: The New Psychology of Success, explains succinctly: “Every time a student makes a mistake… they grow a synapse.”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

 

By - Jeremy Royster

What Happens When Students Create Their Own Curriculum?

https://www.theatlantic.com/education/archive/2015/11/no-tests-grades-classes/415509/

“Big Picture’s (bigpicture.org) model is now used in more than 60 schools across the U.S. … Throughout the year, students assesses their own work to measure what they’ve learned and to make sure they’ve identified, mapped out, and realized plans toward achievable goals … Reflection and self-assessment are key.”
#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool
By - Jeremy Royster

When Students Design Their Education

https://www.edutopia.org/article/when-students-design-their-education

“The goal is to show students ‘the connection between their learning and real life,’ explained … a second-grade teacher. ‘Everything they do and learn has a relevance behind it. Where are they going to use it in real life?'”

#gamification #gamebasedlearning #gbl #professorgame #edtech #edreform #grit #daringclassrooms #resilience #resilienteducator #resilientkids #10000nos #teachertraining #teacherdevelopment #remotelearning #remoteteaching #teachingfromhome #teachfromhome #athomelearning #distanceteaching  #elearningdevelopment #elearningtips #elearningtraining #elearning #onlinelearning #onlineteaching #onlineeducation #distancelearning #distanceeducation #virtualschool

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