The term “quest” is gaining popularity in educational settings as a fun way to refer to a gamified lesson. Descriptive language is important in gamification, or the process of turning an activity into something resembling a game. It adds detail to a narrative that gives learners a sense of purpose. But you don’t necessarily need gamification strategies to push student’s intrinsic motivation buttons. Instead, you can provide interactive instruction rich with opportunities for mastery, a sense of purpose, and autonomy through personalization.
In this course you’re going to master the skill of creating a personalized quest for an audience relevant to you on a topic of your choosing. (See what I did there?)
Each quest I’ve designed for you is a model of the personalization techniques you will employ in your own quest creation. Each of the quests in PersonalizED includes a PersonalizED Pedogogy table like the one below illustrating exactly which personalization techniques were used.
So let’s get you on the path to building a PersonalizED quest! It’s the closest thing to gamified learning in half the time.
– Jeremy Royster, Founder