Our species is on the brink of extinction. Disenchanted with reality, humans blister their thumbs playing addictive, fruitless games.
But hope is not lost. A top secret learning system has been developed to make productive activities more engaging. You are among a select group of trainees tasked with mastering Questcraft. The quests you create will enlist a new generation of recruits in the education revolution. Together we can save the world from an apathy-induced demise!
Game-based learning and gamification techniques, like the narrative above, are being embraced by an increasing number of instructors. This course is designed like a game to teach you how these techniques are used to motivate others in the worlds of corporate, entertainment, and education.
According to Raph Koster, author of A Theory of Fun for Game Design, games are “limited formal systems,” that exercise our brains in a way that can be useful in real life. They are fun because they provide “that moment of triumph when we learn something or master a task… In other words, with games, learning is the drug.” (40).
The lessons, or “quests,” in The Inspiration Game have been designed according to the game-thinking principles of game gurus like Koster. At the end of each quest, you may assess your own progress using the Distance Motivation Pedagogy, below:
Are you ready to unravel the mysteries of the Game Gurus?
– Jeremy Royster, Founder