Quest 6: Creating Compelling Experiences Copy
Creating Compelling Experiences with Amy Jo Kim
Intrinsic motivation, personalization, and flow are integral to the design of a compelling experience.
By now you can imagine how today’s learners can achieve flow in a mastery learning system to become creative problem solvers fit for the Information Age. This quest will teach you how to weave these concepts into a compelling experience for your world-savers.
Game Guru and hit game designer Amy Jo Kim champions the importance of intrinsic motivation, mastery and flow as integral to game design. To learn about Kim’s approach to gaming and learning, play the Amy Jo Kim “Creating Compelling Experiences” Text Quiz as or after you watch her Casual Connect presentation in Seattle, 2011. For our purposes, it’ll be useful to imagine a “learner” every time she mentions a “gamer.” As even Kim admits, learning is the drug that games offer.
The Creating Compelling Experiences quest includes the following intrinsic and extrinsic motivation techiniques:
Feel free to replay the Text Quiz after checking the ANSWER Key.
Make Your Own Text Quiz
Make one of your own with at least 10 questions about any topic and share it here. It won’t be graded formally, but you are expected to offer feedback about the game in the row above yours. (If you are the first person from your class to complete a game, offer feedback about the next one that appears in the row below yours.) Don’t forget to check the feedback you received!
It’s free to register for a Purpose Games account and create your own learning games. Its Help Center can set you on a path to create Text Quizzes, Image Quizzes, Slide Quizzes, or other gamified assessment activities.
Please comment below on anything we can do to improve this quest. Thank you!